I wanted to work on my "realistic" modeling skills and chose to do this project. I'll probably only make a few additional changes since I'm going to revisit human modeling through an online course with Steven Stahlberg.
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Pretty happy with how the head is turning out. Nice shape and color. Need to test at varying angles to make sure it holds up. Will probably drag it into ZBrush to tweek the shape and add some more details. (collar bone, muscle tone, ears, etc.) |

Did a test with the "skylight" object in Max. Really liked the soft, subtle shading it created. Some shadows are a little rough, but that can be fixed with higher # of samples |

Full body shot with full textures and new hands. Need to redo the feet and fix the breasts a bit, but pretty happy with the progress. |

The new hand model. It's been mentioned that this one looks a little like a man's hand, so I'll be revisiting this again after I fix the other areas of the model. (e.g. feet) |

Heavily modified the head and created some eyeballs. The white eyes were creeping me out...Anyway, I realized the cheeks were too "full." I didn't really like the nose that much either. I am now completely freeform modelings ignoring the reference photos completely...will tweek a little more and redo the hands next. |

Spent some time cleaning up the textures for the entire model. Gave hear a nice bald head... :) Pretty happy with getting to this point in 2 solid days of modeling. (~24hrs) |

Created some quick hands. Looked good low-poly, but when I attached them and used NURMS it looked like crap. So, I'm now officially adding the hands to my "revisit list." |

Slapped on some quick feet. I really don't like how they look, but I'm viewing them as a placeholder for now. Will revisit once other areas are in place. (btw. Was very disappointed with Steven Stahlberg's foot tutorial since he skipped the most critical sections on forming the foot...) |

Attached the head to the body with a brown noise texture for the "hair." |

Started working on the head with two big white eyeball placeholders. Again, I couldn't quite get the reference photos to line up, so they served as a rough reference. I also slapped the reference photo onto the model to see how it looks. |

Added some quick legs to the body. Pretty happy with the knees, but the ankles bother me... |

Tweaked the torso and chest area a bit more. I also added the neck and arms. Really happy with how it's progressing so far. I also adjusted my test shader (SSS) by using my reference photo for the diffuse coloration. |

Typically when I'm modeling a human form, especially if I have photo references, I map the photo onto the form to see how everything looks. Usually planar mapping with a little bit of UV tweaks does the trick. Combined with Max's new ability to "preserve UVs" when modifying the mesh (within reason) it's a great way to get a quick feel on how it will look textures. Gotta love that instant gratification. :) |

Started modeling the torso based off of the Simon D model from 3D.sk. Unfortunately, I had difficulty getting the various shots to line up so I just used it for rough reference. |